OVERVIEW
PLATFORM: Mac OS/Windows
ENGINE: Unity Engine
TOOLS USED: Unity w/Playmaker, Cinema4D, Adobe After Effects CC
DURATION: 4 Months
TEAM: Independent
STORY/SUMMARY
You are an adventurer that has heard rumors of an ancient vault on a deserted island containing the treasures of a long-dead civilization. After making your way there, you must use your skills and the tools provided to navigate all 17 floors of the vault to reach the treasure.

Antiquitus is a First-Person Puzzle game where the Player must reach buttons located throughout each level in order to progress to the next one. The deeper the Player travels into the vault, the more complex the puzzles become, and more mechanics will be introduced.
PROJECT OBJECTIVES
-Create a 10+ Level First-Person game focused on Platforming and Puzzle-Solving in an indoor environment.
-Have a 3-Act Structure, with each act introducing a new puzzle mechanic.
-Integrate object movement with standard FPSController included in Unity Standard Assets.
-Minimal HUD (only Menus and Icons tracking completion)
GAMEPLAY DEMO REEL
Antiquitus
Published:

Antiquitus

Student Project for Game Design 4 at Cuyahoga Community College

Published: